![]() ![]() Nah the TRINKET_CRIT_B3 probably means that there should be a reference list somewhere that says something like B3 = X%. You're right, doesn't sound anywhere as easy as I'd have thought. To verify, you'd have to go in-game, see which trinkets give +3% crit, check the other modifiers on the trinket and then compare with the code to see if the other modifiers seem to match. Like, TRINKET_CRIT_B3 might mean that the trinket gives a +3% bonus to crit chance. Usually, programmers choose code that makes sense and is easy to interpret. ![]() so the trinket's effects are basically written in code? And I mean both "code" as in programming and "code" as in, there's a specific way to read it. So e.g I could change gem stacking from 4 to 8. ![]() Other parts of the game are much easier, you just have to change numbers. All the effects are stuff like TRINKET_CRIT_B3 and I've no idea what the B3 effect is. Wow I just had a look and modding trinket effects is evidently not as easy as modding other stuff. You don't really need a full time healer most of the time anyway, regardless of party. GR is probably better with Ves, but she's fine with Occ and they work well if you're playing a super high speed strategy. Arb/Occ/HM/BH is one of the strongest boss killer teams. HM are great with Occ because of mark synergy. A self-heal party works as well, stuff like leper-abom-HM-arba.īut yea sadly if the party has stuff like GR and HM or Jester then it's gotta be a vestal. I'm trying to get on guard for them so that they destroy the back row on the first turn. Or you can just have 2 occultists in the party, makes it more reliable. ![]() I ran Hellion-HM-Occ-PD for the longest time, and it was awesome. But anyway if your team has a load of stuns and other heals then the occultist wouldn't be that bad as a utility/dps/healer. I think the trinkets suggested should work. ![]()
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